Night Level 4 Set Dressing - Sprouting Spirit: Dream Duo

Final Set-dressed Scene

Before & After Set-dressing

Camera 1: Before & After Set-dressing.
Some assets from the Sprouting Spirit animated short were shared between projects to retain a level of visual consistency despite the stylistic differences.

Camera 1: Before & After Set-dressing.
Some assets from the Sprouting Spirit animated short were shared between projects to retain a level of visual consistency despite the stylistic differences.

Camera 2: After Set-dressing

Camera 2: After Set-dressing

Camera 2: Before Set-dressing

Camera 2: Before Set-dressing

Camera 3: After Set-dressing

Camera 3: After Set-dressing

Camera 3: Before Set-dressing

Camera 3: Before Set-dressing

Night Level 4 Set Dressing - Sprouting Spirit: Dream Duo

Responsible for:
- Set-dressing: I focused on transforming our team's functional and unpopulated environments into lush and whimsical worlds that reflect our vision for Maple's imagination in the game.
- Asset implementation: I am not responsible for the creation of all assets used in the set-dressing process. The team created a library of assets that I sourced from to populate scenes. Some of the assets that I am responsible for are fences (iron and wooden), bridges, foliage meshes (not the shaders associated with them), fountains, suitcases, stoplights, among others.
- Unity Post Processing: Our colors started off as dull and did not reflect our artistic direction of a fun and vibrant world. I aimed to create a dream-like feeling by increasing the vibrancy, bloom and depth of field in the scene, as well as color correcting to achieve a more cohesive palette.

Download the game! https://whirly-birds.itch.io/sprouting-spirit-dream-duo

More artwork