Worked on, exclusively, the composition and lighting of this scene using Arnold Renderer in Maya. Used software and resources such as Sketchfab, Mixamo, Instant Terra and Quixel Bridge.
The terrain mesh was exported from Instant Terra and brought into the Maya scene. All flora from the scene was sourced from Quixel Bridge. Some were placed manually in the foreground but, for the background, StandIns were created and scattered along the surface of the terrain. For the main focal points of the scene, I brought in a helmet and a sword asset from SketchFab and a character with animation from Mixamo.
Sketchfab Assets:
- Vindaaris DarkSword
- PBR Corinthian Helmet
License info - https://creativecommons.org/licenses/by/4.0/